// CaptureEngine.h #pragma once #include <QObject> #include <QThread> #include <pcap.h> class CaptureEngine : public QObject { Q_OBJECT public: CaptureEngine(QObject *parent = nullptr); ~CaptureEngine(); QStringList listInterfaces(); bool openInterface(const QString &ifaceName, const QString &bpfFilter); void closeInterface(); void startCapture(); void stopCapture(); signals: void packetCaptured(const QByteArray &rawPacket, const timeval &ts); void errorOccurred(const QString &msg); private: pcap_t *handle = nullptr; QThread workerThread; std::atomic_bool capturing = false; void captureLoop(); };
Important notes:
- Use pcap_findalldevs to list devices.
- Use pcap_open_live with appropriate snaplen, promiscuous flag, and timeout.
- Compile-time linking: link with -lpcap (or wpcap on Windows).
Packet Parsing
PacketParser turns raw packet bytes into structured events: Ethernet, IP (IPv4/IPv6), TCP/UDP, ICMP, and application-layer heuristics.
Design:
- Support layered parsing: Ethernet -> VLAN -> IP -> TCP/UDP -> Application.
- Generate a Packet object with fields: timestamp, srcIP, dstIP, srcPort, dstPort, protocol, length, flags (e.g., TCP SYN), and optional payload preview.
Example Packet struct:
struct Packet { QDateTime timestamp; QString srcIp; QString dstIp; quint16 srcPort; quint16 dstPort; QString protocol; // "TCP","UDP","ICMP", etc. quint32 length; QByteArray payload; };
Tips:
- Use portable parsing; avoid assumptions about alignment.
- For TCP streams, implement lightweight reassembly if you want accurate payload inspection.
- Respect privacy: avoid storing full payloads by default; provide opt-in deep inspection.
Statistics Aggregation
StatsAggregator receives Packet objects and updates in-memory counters and time-series data for charts.
Metrics to maintain:
- Total bytes/sec and packets/sec (rolling window)
- Per-host bytes and connections
- Top ports and protocols
- Active TCP connections (state tracking by 5-tuple)
- Historical trends (store in circular buffers)
Thread-safety:
- Use mutexes or concurrent containers. Alternatively, perform aggregation in the capture worker thread and emit aggregated summaries at intervals to the GUI.
Data model:
- Use QAbstractTableModel for host/connection lists so views update automatically.
GUI Design
Decide between Widgets and QML. Widgets are straightforward for desktop apps; QML gives modern, fluid UIs.
Core UI elements:
- Interface selector and BPF filter input
- Start/Stop capture controls
- Real-time line chart for throughput (bytes/sec)
- Pie/bar chart for protocol distribution
- Table for top hosts with columns: IP, sent, received, total
- Connection list with state and duration
- Packet inspector pane showing hex and protocol decode
- Status bar with capture stats and errors
Example signal flow:
- CaptureEngine emits packetCaptured -> PacketParser builds Packet -> StatsAggregator updates and emits snapshot -> MainWindow updates charts/models.
Using QtCharts:
- Use QLineSeries and QChartView for throughput.
- For large datasets, decimate points or use a fixed-size circular buffer.
Filtering and Searching
BPF filters at capture-time reduce load; provide a BPF input box and validate expressions with pcap_compile. Additionally, GUI-side filters allow quick searches by IP, port, or protocol without restarting capture.
Implement quick filters:
- Text search across packet list
- Dropdown for protocol selection
- Range sliders for packet size/time window
Performance and Scaling
For high-speed networks:
- Increase snaplen only if you need payloads; smaller snaplen reduces overhead.
- Use multiple worker threads: one for capture, one for parsing, one for aggregation. Use lock-free queues (e.g., moodycamel::ConcurrentQueue) for passing packets.
- Batch GUI updates (e.g., every 200–500 ms) instead of per-packet UI updates.
- On Linux, consider AF_PACKET or PF_RING for high performance capture.
Memory and CPU:
- Cap stored packet history; provide export instead of unlimited in-memory retention.
- Offload heavy tasks (deep packet inspection, reassembly) to optional modules.
Persistence and Export
Add options:
- Save captured packets to pcap/pcapng using pcap_dump
- Export stats as CSV/JSON
- Use sqlite for long-term aggregated storage
Example: export top hosts as CSV with columns IP, sent_bytes, received_bytes.
Alerts and Plugins (Optional)
Alerts:
- Allow threshold rules (e.g., bytes/sec > X or new connections to port 22)
- Implement rule engine with actions: log, show popup, run script
Plugins:
- Define a plugin API for protocol decoders or exporters.
- Use Qt’s plugin system (QPluginLoader) to load custom parsers.
Testing and Debugging
- Unit-test parsing with saved pcap samples.
- Use fuzzed or malformed packets to ensure parser robustness.
- Profile CPU and memory with tools like valgrind, perf, or Windows Performance Analyzer.
Packaging and Distribution
- For Windows, bundle with Npcap dependency; consider installer creators like NSIS or Inno Setup.
- For Linux, provide AppImage, DEB/RPM packages, or snaps.
- Mac: use Qt’s macdeployqt and notarize if distributing outside App Store.
Security and Privacy Considerations
- Require elevated permissions for packet capture (root/admin); document this clearly.
- Provide a privacy mode that strips payloads and obfuscates IPs in saved captures.
- Secure plugin execution (sandbox if running third-party scripts).
Example: Minimal Capture + GUI Flow (Pseudo)
- User selects interface and clicks Start.
- CaptureEngine opens interface and starts capture loop on a worker thread.
- For each packet: emit raw packet to parser.
- PacketParser emits Packet objects to StatsAggregator.
- StatsAggregator batches updates and emits snapshot every 300 ms.
- MainWindow receives snapshots and updates charts/models.
Next Steps and Extensions
- Add support for NetFlow/IPFIX for aggregated flow collection.
- Integrate ML-based anomaly detection for unusual patterns.
- Add remote capture: agent on remote hosts streaming pcap to central monitor.
This guide outlines the main components and practical tips to build a robust Qt Network Monitor. If you want, I can provide: a starter code repository, a full example implementation for a single platform (Linux), or detailed code for any of the components above.
Leave a Reply